This application renders a complex volumetric raymarching formula in real-time using WebGL 2. The formula is a derivative of work by XorDev, adapted for granular control.
Controls
Drag Canvas: Rotate Camera (Tilt/Pan).
Scroll Canvas: Zoom In/Out.
Click Canvas: Instant Randomization (if not dragging).
Menu: Precise control over math constants, loops, and colors.