Paper Glider: Fly a Paper Airplane Through Endless Rooms
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Paper Glider
Fly a paper airplane through a warm afternoon house. Thread the rings. Mind the furniture.
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Steer with your mouse · press Space to launch
New best!
You met a bookshelf.
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or press Space
No lift today
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Paper Glider
A paper airplane flying game set in an endless, sunlit house. Move your mouse or drag to steer, glide through floating rings for points, and keep your streak alive between rooms. Every room is generated fresh, so no two flights are the same. A browser tribute to the classic Mac game Glider PRO.
Paper Glider is a free 3D paper airplane flying game that runs in your browser. You steer a paper plane through an endless series of warmly lit rooms, collecting floating rings for points while avoiding tables, bookshelves, lamps, and walls.
How do I steer the paper airplane?▾
On desktop, the plane follows your mouse. On a phone or tablet, touch anywhere and drag to steer. Arrow keys and WASD also work. Press Space to launch or to fly again after a crash.
How does scoring work?▾
Each ring you fly through is worth 10 points times your streak. Consecutive rings raise the streak up to x5; missing a ring resets it. The plane speeds up the longer you survive, and your best score is saved on your device.
Is Paper Glider free?▾
Yes, completely free. No account, no ads, no watermarks, and no time limits. Just open the page and fly.
Does Paper Glider collect my data?▾
No. The whole game runs locally in your browser with JavaScript and WebGL. Your best score is stored on your own device and nothing you do is uploaded anywhere.
Is this like the classic Mac game Glider PRO?▾
It is a loving tribute. Glider PRO by Casady & Greene had you pilot a paper airplane through the rooms of a house in 2D. Paper Glider reimagines that idea in 3D with procedural rooms, rings, and modern browser graphics, and it needs no download or emulator.
How are the rooms generated?▾
Every room is assembled on the fly from a small kit of reusable pieces: furniture layouts, doorway positions, window light, and ring paths. The generator always leaves a flyable route and places rings that trace it, so a crash is never the room's fault.